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Phun (2D Physics Sandbox) : ウィキペディア英語版
Phun

Phun is a 2D physics engine created by Emil Ernerfeldt for his master thesis while he was studying at Umeå University in Sweden. It is based on the constructionist learning paradigm, and free for non-commercial use. On May 15, 2008 Phun was taken over by Algoryx Simulation AB, where Emil continues his work on the program.
==Overview==
Phun is a 2D physics sandbox written by Emil ErnerFeldt for his Master of Science thesis at the Umeå University in Sweden. It is based on the SPOOK〔(Claude Lacoursière's PhD Thesis 2007, Dept. Computing Science, Umeå University, Sweden )〕 linear constraint solver by Claude Lacoursière. It is written in C++, and uses GLEW, SDL, and Boost (including Boost.Filesystem).
The name "Phun" is a combination of "physics" and "fun", and the built-in programming language is called ''thyme''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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